About RPM

RPM Challenge is a month long event that takes place in February each year to challenge musicians in recording an album's worth of all original music. Learn More

Listen

v1.2 (2007)

code music Ecological computer models and simulations often utilize stochastic properties to examine real world phenomena and principles that are inherently complex, non-linear, or dynamic. Music, both in composition and sound design, has been shown to benefit from chance operations and indeterminacy, non-linearity, and complexity. Rarely have musicians, scientists, and performers utilized both composition and sound synthesis techniques in cutting-edge techniques. With our knowledge and expertise in ecological and environmental science, we hope to develop a fused compositional and sound synthesis web-based tool that allows for an online community to compose, shape, and change a continually evolving soundscape. As sound generation and composition have evolved in complexity through the use of computers and algorithms, little effort has been made to mesh the two aspects of music. Unique mathematical solutions have been used in composition. These include Game Theory used by Xanni Xennakis, indeterminate solutions of chance used by John Cage, and unique methodology used by Karl Stockhausen. Synthesis techniques include use of analogue and digital synthesizers, unique sound sources and sampling, musique concrete tape manipulations, and hybrid techniques. Often composition tools generate complex and unique musical phrases that fail to captivate only because of the use of canned general MIDI sounds. Sound design often produces wonderfully complex and engaging sounds that find no context in a compositional framework. With the coupling of a compositional and sound synthesis tools we can fuel the phrase changes from the microsound level to large temporal scale artifacts. We propose to develop a series of toolbox programs, available to the public, that allow artists to mesh composition and sound synthesis. Though this is not the endpoint of artistic expression for music or sound, the developed programs will utilize various high-level mathematical techniques. These techniques will include fractal composition and sound techniques, neural networks, and non-linear systems dynamic modeling. Primary emphasis will be on sound generation with linkage to suggested composition techniques. The user will be allowed to alter initial system state variables and parameters for sound generation and time, pitch, and part structure of the composition. The generation of both the sounds and composition will be an iterative approach, allowing multiple visits to the sound and composition using various techniques developed in the toolbox. Previously, we developed a music program that used stochastic features that altered compositional parameters. This program was used to generate 27 short musical compositions (www.zero1media.com/10010010). Though this program was rather simplistic and generated short sequences of music, we plan to develop the program to include new features. The expanded program will harvest new sounds developed using our sound design tools.

Other RPM Partcipants

Ben Ferrell

A Bal Morale

Electric Soup

Rick Bruner

Elissa Margolin

Bad Snack

Avarice Jones

Danny G

Pet Me

Misters Presidents

RPM Home

Artists by Year

Artists by Genre

Artists by Name

10010010

BIOGRAPHY

BAND MEMBERS

YEARS COMPLETED
2007

GENRES


Completed Albums

v1.2(2007)

code music Ecological computer models and simulations often utilize stochastic properties to examine real world phenomena and principles that are inherently complex, non-linear, or dynamic. Music, both in composition and sound design, has been shown to benefit from chance operations and indeterminacy, non-linearity, and complexity. Rarely have musicians, scientists, and performers utilized both composition and sound synthesis techniques in cutting-edge techniques. With our knowledge and expertise in ecological and environmental science, we hope to develop a fused compositional and sound synthesis web-based tool that allows for an online community to compose, shape, and change a continually evolving soundscape. As sound generation and composition have evolved in complexity through the use of computers and algorithms, little effort has been made to mesh the two aspects of music. Unique mathematical solutions have been used in composition. These include Game Theory used by Xanni Xennakis, indeterminate solutions of chance used by John Cage, and unique methodology used by Karl Stockhausen. Synthesis techniques include use of analogue and digital synthesizers, unique sound sources and sampling, musique concrete tape manipulations, and hybrid techniques. Often composition tools generate complex and unique musical phrases that fail to captivate only because of the use of canned general MIDI sounds. Sound design often produces wonderfully complex and engaging sounds that find no context in a compositional framework. With the coupling of a compositional and sound synthesis tools we can fuel the phrase changes from the microsound level to large temporal scale artifacts. We propose to develop a series of toolbox programs, available to the public, that allow artists to mesh composition and sound synthesis. Though this is not the endpoint of artistic expression for music or sound, the developed programs will utilize various high-level mathematical techniques. These techniques will include fractal composition and sound techniques, neural networks, and non-linear systems dynamic modeling. Primary emphasis will be on sound generation with linkage to suggested composition techniques. The user will be allowed to alter initial system state variables and parameters for sound generation and time, pitch, and part structure of the composition. The generation of both the sounds and composition will be an iterative approach, allowing multiple visits to the sound and composition using various techniques developed in the toolbox. Previously, we developed a music program that used stochastic features that altered compositional parameters. This program was used to generate 27 short musical compositions (www.zero1media.com/10010010). Though this program was rather simplistic and generated short sequences of music, we plan to develop the program to include new features. The expanded program will harvest new sounds developed using our sound design tools.


00:02:16:55 4959930173050 rpm.m
00:01:52:45 232137081019 rpm.m
00:00:25:00 288495096005 rpm.m
00:00:40:57 2807710106009 rpm.m
00:00:53:24 151322045005 rpm.m
00:01:03:36 1855560121016 rpm.m
00:01:08:43 10 rpm.cgi
00:03:17:49 646966017007 rpm.m
00:00:53:05 1668110199022 rpm.m
00:00:12:73 2 rpm.cgi
00:00:25:00 288495096005 rpm.m
00:01:15:00 6 rpm.cgi
00:00:53:04 9554680190021 rpm.m
00:00:20:52 9639410116005 rpm.m
00:01:15:60 781996038006 rpm.m
00:01:47:23 777939085019 rpm.m
00:00:41:11 771665035003 rpm.m
00:00:58:63 7656840155019 rpm.m
00:01:57:56 6848250159039 rpm.m
00:03:17:49 6751440136056 rpm.m
00:02:25:54 6225460112034 rpm.m
00:02:18:14 574113066019 rpm.m
00:02:34:48 5655280149048 rpm.m
00:01:58:03 557538061015 rpm.m
00:02:30:25 5229720182057 rpm.m
00:01:47:31 5003840143032 rpm.m
00:01:41:04 485304019004 rpm.m
00:01:27:67 467629071013 rpm.m
00:02:27:28 4351340114035 rpm.m
00:03:28:44 3824310191083 rpm.m
00:01:57:42 271176049012 rpm.m
00:01:28:18 2116020136025 rpm.m
00:01:08:43 1875110161023 rpm.m
00:02:26:07 148728023007 rpm.m
00:01:06:00 144520080011 rpm.m
00:03:00:00 ambsine3 longsine.m
00:03:00:00 ambsine1 longsine.m
00:00:12:38 flang2 firefly model
00:04:10:01 disturb3 gap model